This week we hosted two Australians at L'Hotel de Hercé, "Baron" Ricson and Doc Smith, we had quite a full tour schedule but did put aside a wargames day in the petite Salon.
The good Baron wanted to play a medieval game based on his Scottish heritage and Wednesday was the anniversary of the battle of Neville's Cross. I have quite a large collection of late 13th and early 14th century Scot and English armies, with a wide range of manufacturers miniatures in the collection, primarily Claymore miniatures, with a mix of Old glory, in the Scot army and Claymore, old glory, Crusader, Foundry, Mirliton, Anteluvian, and fireforge in the English army. We used Advanced Impetus rules, I find they work very well especially if you like a result in under three hours of game play, both players were relatively inexperienced playing the rules but quickly picked them up.
We set up historically, with the English closest to the castle and city, and the scots at the top of the valley on a small ridge line. The English won the opening roll and advanced, the opening round of archery from them was quite devesating, causing casualties along the Scot skirmish and archery line. The infantry line advanced twice, passing the woods on the left flank, the Scots then launched set ambushes of light javelin and highlanders. In the second round the English continued to advance and in this round the English longbow drove back the scots to their own lines, the return fire from the scots lights done more damage removing a whole base. Turn three the English won initiate again, moving the line forward and manoeuvring around the woods in the centre, and charging the Scot lights in the woods, who fell back. Turn four the scots won initiate, the archery doing very little damage, so decide to advance off the hill and attack the disordered English line, some success but not enough, the English the new elected to engage the scots, who now were disordered on thier right, so not in schiltron, and great murder was done, only the kings base did not recoil. Turn five seen the English left flank crumble under the scotish onslaught and things were looking up, but the resulting combat on the English right seen King David captured and the whole Scottish army leave the feild as a result.
Friday, October 25, 2019
Thursday, August 22, 2019
Rapid Fire battle of Bréville 1944.
The table has had its first outing, although all of the tiles require more work. Hedges, trees, airbrushing the fields, some pigments, the roadside weeds, crop fields, water puddles and ponds and road connections to be completed on the whole twelve boards. So a lot to do
Visitors Cookie and Mick from Perth Western Australia stayed with us on their way to visit the grand white Chateaus of the lower Loire with their wives. They also booked in a rapid fire game with me, giving me the chance to bless the table for its first outing.
We played a scenario I wrote for the 9th parachute regt defending against the german counterattack by the 857th Grenadier Regiment at Bréville 8th June 1944. The British Commandos were on the left on hold/support orders, the 9th Parachute regiment held the high ground south of Bréville to the woods south of Chateau Sainte Come on hold/defend orders.
Cookie who played as the Germans elected to slowly advance using the two battalions of infantry to capture the village and advance on the left with a single Stug and on the right with a single Stug in support, the allies used off table fire support from HMS Arethusa 6 inch guns, frustratingly the radio failed to contact the ship for the first two turns, and only really came into effect later in the game.
The Germans advanced unmolested into the village, gaining good firing positions, the 81mm mortars pinned the advancing paras, giving the german infantry time to capture the buildings on the edge of the village. Para rifle and MG Fire managed to cut down a few, but not enough, the Germans managed to place two MGs in the buildings who created great gaps in the advancing paras, bogging the attack down, again the support fire failed to arrive to pin the Germans. On the left flank the german mortar fire and support from the Stug, the HE fire managed to cause casualties amoung the supporting commandos, who although dug in, lost a number of men, and a bad morale roll saw them retreat behind the ridge line, and not offering any fire support nor partaking in the remainder of the battle.
Finally the support fire arrived from HMS Arethusa, pounding the chateau to dust with all four rounds hitting, breaking the two german infantry companies within. In the same turn a para of the second battalion hidden on the edge of the woods managed to get a heroic roll and advanced from cover and fire his piat destroying the supporting Stug. Things were looking up for the Paras on the right flank. In the middle though the pinned paras suffered under the german machine guns and rifle fire, breaking two companies, leaving the third to assault the church. In the next turn the remaining British para managed to reach and enter the church, but then suffered from HE fire from the remaining Stug and accurate rifle fire, the para support company also suffered from the 81mm mortar, bringing the battalion test, which it promptly failed, the HQ coy, and support coy both leaving the table, giving the Germans a complete victory to the Germans and in command of the village.
An enjoyable but tight game, the poor morale and radio rolls really changed the tide in favour of the Germans, plus the accurate german mortar, HE and MG fire. Cookie was thrilled as it was his birthday also!
Stug waiting to pounce
Visitors Cookie and Mick from Perth Western Australia stayed with us on their way to visit the grand white Chateaus of the lower Loire with their wives. They also booked in a rapid fire game with me, giving me the chance to bless the table for its first outing.
We played a scenario I wrote for the 9th parachute regt defending against the german counterattack by the 857th Grenadier Regiment at Bréville 8th June 1944. The British Commandos were on the left on hold/support orders, the 9th Parachute regiment held the high ground south of Bréville to the woods south of Chateau Sainte Come on hold/defend orders.
Cookie who played as the Germans elected to slowly advance using the two battalions of infantry to capture the village and advance on the left with a single Stug and on the right with a single Stug in support, the allies used off table fire support from HMS Arethusa 6 inch guns, frustratingly the radio failed to contact the ship for the first two turns, and only really came into effect later in the game.
The Germans advanced unmolested into the village, gaining good firing positions, the 81mm mortars pinned the advancing paras, giving the german infantry time to capture the buildings on the edge of the village. Para rifle and MG Fire managed to cut down a few, but not enough, the Germans managed to place two MGs in the buildings who created great gaps in the advancing paras, bogging the attack down, again the support fire failed to arrive to pin the Germans. On the left flank the german mortar fire and support from the Stug, the HE fire managed to cause casualties amoung the supporting commandos, who although dug in, lost a number of men, and a bad morale roll saw them retreat behind the ridge line, and not offering any fire support nor partaking in the remainder of the battle.
Finally the support fire arrived from HMS Arethusa, pounding the chateau to dust with all four rounds hitting, breaking the two german infantry companies within. In the same turn a para of the second battalion hidden on the edge of the woods managed to get a heroic roll and advanced from cover and fire his piat destroying the supporting Stug. Things were looking up for the Paras on the right flank. In the middle though the pinned paras suffered under the german machine guns and rifle fire, breaking two companies, leaving the third to assault the church. In the next turn the remaining British para managed to reach and enter the church, but then suffered from HE fire from the remaining Stug and accurate rifle fire, the para support company also suffered from the 81mm mortar, bringing the battalion test, which it promptly failed, the HQ coy, and support coy both leaving the table, giving the Germans a complete victory to the Germans and in command of the village.
An enjoyable but tight game, the poor morale and radio rolls really changed the tide in favour of the Germans, plus the accurate german mortar, HE and MG fire. Cookie was thrilled as it was his birthday also!
Stug waiting to pounce
Table overview
Labels:
British Airborne,
British Commandos,
Normandy 44,
Rapid Fire,
TTSFN,
WW2
Location:
19 Place Cheverus, 53100 Mayenne, France
Thursday, August 15, 2019
28mm Neustria Franks Milities and Vassi I
Carolingian Frank Heavy Infantry I
"walk the battlefield in the morning, wargame in the afternoon"™
Cheers
Matt
Labels:
Carolingian,
Dark Ages,
Franks,
IMPETUS
Wednesday, August 14, 2019
28mm Dark Age Breton Warlord Cavalry
Breton Warlord Cavalry I
"walk the battlefield in the morning, wargame in the afternoon"™
Cheers
Matt
Labels:
Alani,
Domnonée,
Footsore Miniatures,
Goths,
IMPETUS
Tuesday, August 13, 2019
28mm Dark Age Breton Coloni I
Breton Coloni
Off the desk this week some Breton Coloni (colonizers from Britain) peons, adding to my Dark Age Domnonée army, this base could also be used as Carolingian Franks Anjou-Maine, saxon pirates or early Normans.
"walk the battlefield in the morning, wargame in the afternoon"™
Cheers
Matt
Labels:
Anjou-Maine,
Breton,
Dark Ages,
Domnonée,
Gripping Beast,
IMPETUS,
Normans
Monday, August 12, 2019
28mm Royal Catholic Armee Vendee/Chouans part two
Second small skirmish screen of Vendee/Chouan troops added to the collection. I am waiting for the Revolutionary Armies Vendee troops to arrive to start my formed units. Off to another Chouan chateau and museum on Tuesday, I will post some pictures later in the week.
Cheers
Matt
Cheers
Matt
Labels:
Chouan,
Royal Catholic Armee,
Vendee
Location:
19 Place Cheverus, 53100 Mayenne, France
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