Saturday, February 15, 2025
Republican Roman Army
Monday, May 29, 2023
Roman Italian Triarii Allies
As I get back to my table I have been completing a few more pieces from my project drawers, a unit I commenced before going on holidays in April was a unit of Triarii for my Italian Allies for my Republican period Roman’s. I have a few Italian allied units to do (10 plus) that can be used as Allies or enemies of Rome for our upcoming campaign at the club.
This unit represents triarii Italian spearmen based for impetus, hand painted shields, figure manufacturer Agema minuatures
Cheers
Matt
Sunday, October 30, 2022
Republican Roman casualty markers
Roman casualties
This week I finally sat down and completed some bits on my painting desk, so a lot will come off the desk this long weekend in France.
First up some Warlord Caesarian Roman casualty markers for Impetus, nice and quick, base colour, wash and simple highlights on the skin etc. I actually run out of basing materiel after these three, as I completed 12 in total…… sorted by the end of the weekend though!
Next up tribal Germans, than some more Roman’s
Cheers
Matt
Saturday, March 6, 2021
Republican Roman command II
Republican Roman Command
"walk the battlefield in the morning, wargame in the afternoon"™
From Caesar to World War Two
Thursday, January 21, 2021
Republican Roman Command
I like to paint commands first when I start a new army, so I have some 28mm First Corps Republican Roman command to go with the upcoming Wargames Factory Caesarian Romans. A little small to match but ok until I pick up some Foundry or Warlord figures. One consul with lictor and standard and one foot tribune with standard.
"walk the battlefield in the morning, wargame in the afternoon"™
From Caesar to World War Two
Cheers
Matt
Friday, April 3, 2020
Republican Roman Impetus markers
Cheers
Matt
Friday, February 7, 2020
Republican Roman vs Carthaginian battle report
Philiipe organised his WAB based miniatures for Impetus, we elected to have a simple meeting engagement rolling for terrain we ended up with four woods, Phillipe placed his newly finished Elephant was having its first outing. I also had six units of my newly completed Gauls on the table. I placed two legions on the table plus extra two velites and two light cavalry and two FL Gauls to deal with the elephant and slow down his cavalry. Attaching my general to a unit of Triarii.
Phillip elected two veteran and two regular pike, plus two light cavalry, two heavy cavalry, elephants, two FL Gauls and lots of skirmishers and some fate dice. Leaving his general seperate from the units.
Turn 1
I won the command phase and elected to advance the whole centre and held back my cavalry on my left, just coming within javelin range everything released, but only one hit, first blood to me! Phillipe reposte, he advanced with his skirmisher line loosing javelins at close range and caused a loss skirmishers a full base, plus casualties on another. His Numidian cavalry double moved flanking my lights and in a hail of short range javelin, the "taxi de la mort" (cab rank of death) removed a whole base of my light cavalry. 1st round to Phillipe!
Turn 2 again I won the command phase and advanced again, this time my right flank skirmishers finally done some damage, two bases hitting the elephants, and one base taking out two skirmisher bases, I advanced my infantry but double moved my large unit of Gauls so they could threaten the left flank of the Carthaginian army amazingly they passed the discipline test. I also advanced my left flank light cavalry, to threaten his numidian cavalry and his heavies, I managed to get a strike on his heavy cavalry, but only a disorder. Phillipe reposte, he launched his infantry line forward, his Numidian cavalry decided to hurl javelins at point blank range the large Gallic horde, causing 2 casualties, he then charged his heavy cavalry into them, causing another loss, however my return caused one in reply also, we both passed morale so a stick. His skirmishers whittled away all of my left flank skirmishers and caused disorders on my heavy infantry, his Numidian cavalry on my left, caused casualties on my light cavalry leaving it with one remaining point.
Good points were taken away, if used effectively light cavalry can be good "taxi de la mort" javelin armed, always get stuck in with elephants, otherwise skirmish armed javelins will whittle them down at point blank range. Skirmishers shoot 360, can move diagonally without penalties so can engage targets from the side at point blank. Large units of Celts are tough, but can be whittled down with light infantry or cavalry. Stay outside zone of control for point blank firing on other shooters, unless they are disordered. Republicans can be tough, if they roll well for the manipulation formation can be devastating.
Things to do, make more disorder markers!