Sunday, May 1, 2011

Jasta 27

Jasta 27

Jasta 27 was formed on 5 February 1917 at Ghent and mobilized a week later on 12 February. It was made part of Jagdgeschwader 3 along with Jasta 2, Jasta 26 and Jasta 36. 

The following officers had command of Jasta 27:

12 February 1917 - 15 February 1917 Lieutenant Hans von Keudell
22 February 1917 - 17 May 1917 Lieutenant Erich Wieland
17 May 1917 - 28 July 1918 Lieutenant Hermann Göring
29 July 1918 - 11 November 1918 Hermann Frommherz

another Albatross DV and a Yellow tailed DR1 will join Goring to fill out the 27th jasta!

Herman Gorings Albatross DV




Bruno Loerzer


Ltn. Rudolf Klimke



Allied aircraft

WOW Allied Aircraft
My first aircraft of the Allied airforce for 1/72nd Wings of War, these were put together by my good mate Chris who was up for the challenge of the Airfix RE8, and the Roden Se5 was a much kinder kit to build apparently. Both kits were painted with my trusty Aztek, then ink washed, then a combination of airbrush and brush highlighting and weathering, I don't know why but all allied transfers seem oversize so I have ordered some replacements for both of these aircraft, and I have some pilots (currently being sculpted, which I will put into production) on the way to fill the empty seats soon!
The trusty Aifix RE8, I ahve a second airfix kit that will be in Belgian colours
The Roden Se5, two more of these to build and paint!
cheers

Tuesday, April 26, 2011

Jasta 2

A great many discussions have been had at the club over the last few years of moving to 1/72nd scale WW1 air combat. Mark had a head start and has been building fleets of aircraft for the last ten years mostly to play canvas eagles. Two years ago a few of the chaps started to get excited by Wings Of War and played a few club games using the rules and the aircraft available, a number of great games were had with lots of "dakka dakka" and sound effects provided by a snoopy toy plane!

Last Novemeber we all played WOW in 1/72nd scale for the first time, Mark had designed all of the decks and most of us decided to get a few kits and build some early war and late war planes, last month three of us at the club played WOW early war (see Gregs Post here).

I have decided to concentrate on late war so this is my first Jasta of my planned three Jasta's, each jasta will have around five aircraft. These two still need some wire work, and to be gloss then flat matt clear finish done. I have selected two historical colour schemes so far from Jasta 2, the other two or three will be made up I think.

Albatross DIII flown by Ltn Hermann Frommherz 1917 , I am the most happy with this Kite, all hand painted including the stripes.





Albatross DIII flown by Werner Voss, again hand painted, the cross in oakleaves should be a swastika, I will fix this before the gloss coat.



Werner Voss Albatross


Paul Baumers Pfalz DIII


Fokker dr1 Karl Bolle 





Cheers

Matt


Sunday, April 24, 2011

Leucosyri Hill tribesmen

Leucosyri hill tribesmen, the Leucosyri were termed White Syrians, and possibly settled in the Paphlagonia region by Alexander particularly around the Halys river, they were conquered by Pontus under Mithridates Ctistes (302–266 BC). I have decided to give these guys the sparra, and will use them as a allied warband for my Pontic army, the figures are crusader miniatures.




cheers
Matt

Tuesday, April 12, 2011

Pontic General



The manufacturer is for this miniature is Xyston, I will be using him as a mercenary general for my Pontics.

Sunday, April 3, 2011

Wily Tribesmen! Part two

Part two:- Wily Tribesmen The second with the "Lonely Gamers" was a larger 1000 point game, this also heralded the arrival of two other lonely Gamers, Victor and Brian. Nathan than set up the table, and briefed us on the game scenario. I commanded the Mahdists with my able sub commander Victor, our goal was to stop the British Relief column, and capture and destroy the supply column, Greg's and Brians goal was to relieve the besieged garrison. As I had selected Wily tribesmen as my army selection we could have hidden troops in the shrubbery in our deployment zones. Each army also had to keep a reserve off the table, plus a flank march so this made things interesting. As I had seen in the previous game the speed that Madhists moved, I set up the two wings at each edge of the table, the British mirrored my deployment my left and stayed in column on the right. Our goal was to capture the supply column so we decided to attack and pin the British left flank and send the rest through the middle to capture and destroy the supply column. Mahdist Left





















 Turn One

The Mahdist’s won initiative and immediately headed off on the right flank, using push moves moving 18 inches in their first turn they also sprung two hidden units on the right flank, the British right stayed in column and seemed to be trying a flanking move on the left setting up their guns to cover the infantry


Turn Two
The British win the Initiative and continued movement, the Mahdist Infantry sets up for the assault on the British left flank, the British right advances down the flank, the guns manage to make some mahdists check thier movemnt, causing a rethink to the mahdist push in the centre and left, and the turing point of the game.... the Mahdist cavalry arrive in the rear of the british guns!


Turn Three
The Mahdist need and win the initiative charging the guns and the supply convoy some light infantry try to defend it and are beaten so they fall back the Mahdist cavalry start looting the supply coloumn, the British reform to meet and then repulse the Mahdist assault on the right, on the left however one British column is caught in the flank and retreats off the table!

Turn Four

The British win initiative (lucky rolling) and the British cavalry arrive to win the day (so they think) the Mahdists have now started the second turn of looting the supply wagons, the Mahdist left falters and starts retreating, the right also fails to charge home, failing push charge rolls.

 Turn Five

The Mahdists win initiative and try a all out assault on all fronts, the left and right falter after some cunning moves and excellent firing by the British regulars, the British cavalry cuts down the first Mahdists then over runs onto the flank of a second unit (damn thier eyes), the Egyptian Infantry charge the Mahdist cavalry looting the supply train but fall back in disorder and are all cut down by the other mahdist cavalry unit, the Egpytian infantry also fall back in the centre and Mahdist infantry are now in the rear of the British Regular troops

 Turn Six

The British win initiative and charge the cavalry into the rear of the mahdist infantry cutting them all down they fail to overrun to the baggage, allowing the Mahdist cavalry to complete the plundering and win the day for the mardists.


What a great victory for the Mahdists, looking forward to gaming some more Colonial games with the Lonely Gamers in the future!


I found Andrews rules very fast play, the ability for units to move very fast as long as they are in command actually makes commanders useful in a game, Initiative is all important failure to win can be devestating as both of us found out, the Mahdists probaly done the best they could with what they had, Gregs rolls saved the day for his British regulars on his left, as they were outnumbered by three to one. I failed to capitalize on my left when the british infantry were in coloumn a all out assault on them by four units would of convincingly won the day instead of a minor victory for the Mahdists.




Cheers Matt