Selected photos of the troops before battle
I won the toss and elected to take the first turn, as we were playing on a small table I advanced forward my pike blocks to have a little room (in case of fleeing troops!) and dismounted my dragoons in the village so they could control the village, I fired my cannon and caused the first casualty! Greg then moved a few of his units sending his dragoons and clubmen into the village, moving his Irish and Scots leaving one unit to fire as we were within range causing casualties to my units.
Turn Three, I remounted my dragoons and moved them back out of close range of Greg's dragoons, moved my General with is bodyguard and moved my Green Regt and the Kings Regt, and reloaded Astley's Regt, I fired my cannon and caused a few more casualties on the Irish. Greg moved his lobsters on my left Flank and moved his Irish, Scots and Red Regt closer to the action he also Elected to charge his Blue Regt against Astley's who stood and received the charge and were promptly cut up in the ensuing hand to hand (yes I rolled like a girl. Greg also had a crack with his cannon at my General and bodyguard who were standing in the open in column, he promptly rolled a misfire!!! My finely painted Foundry Astley's fled from the plastics off the table taking the dragoons with them, morale checks all round, all the rest stood!
turn Five I charged my cavalry against Greg's artillery, Greg's Blue Regt last turn had followed up Astley's Regt within close range of Gerard's Regt who blasted them at close range, and the Kings regt also hit them from the flank with one sleeve of shot, the Blue Regt panicked and fled causing some of Greg's units to flee, The Scots ran off the table (with out being effective), the Red Regt stood and the Irish ran like girls!
Greg however returned the favour charging his cavalry against my Gun, who were all cut down, he also mounted his dragoons and charged his clubmen against the Kings Regt, the clubmen failed to hit and fled back through the village.
Turn Six High Tide I thought for me I charged Greg's fleeing Irish, who continued to flee, I reformed my Kings Regt and marched them off towards the action on the other side of table, in my haste I failed to move my Green Regt to face Greg's lobsters.
My c General finally finished off the artillery. Greg then rolled like a legend and reformed his Irish, he charged my Green Regt with the lobsters who failed their panic test and fled taking Gerard's Regt with them, my whole center collapsed leaving only my General and the Kings Regt on the table.
turn Seven I moved the Kings Regt again towards the enemy and retired the King and his bodyguard. Greg charged the Kings Regt with both the dragoons and the lobsters, the kings men stood and received the charge but failed to do any damage and promptly threw up their hands in surrender, The King Fled from the table.........again!
A great day out, I thought I had the game in turn six but not to be, great to have my ECW out for a game though