Showing posts with label Batrep. Show all posts
Showing posts with label Batrep. Show all posts

Friday, November 3, 2023

Agincourt Anniversary refight

 Agincourt! 

Our wargames holiday guest David had a planned 100YW guided tours and wargames for his week with us. We visited a number of chateaux, two battlefield walks and 100YW sites in old Maine, Normandy and Anjou. 

We also planned and played three 100YW games from all three phases of the war, play testing a upcoming rule set that should be published early next year. It is very morale based and takes time to break the morale of the of each base (representing 500 men) as attached leaders can roll off disorder and morale. 

We organised the English into three battles, the French into 3 also, but only committing two battles with the first assault, one of these divisions needed success to win an outright victory, the last division being only deployed if the French assault fails and a successful roll is made. I was very keen to roll out all of my 100YW armies for our games. 

Enjoy the pics 

The English happy few 


The French first Battle 


The field 

The flanking move fails ….again 

The French start to crowd but head towards the English MAA

French line starts to break up from the archery 

The cavalry finally retire 

The English MAA await with the Norman Allied contingent 

Gird your loins here they come! 


The retired cavalry let the archers shoot into the flanks again 

The MAA clash 

Heavy fighting continues 

French MAA reach breakpoint 

Generals attach to rally men on both sides 


Holes appear in the French line as the morale collapses 

The Duke de Harcourt falters and is captured

Pierre the Alençon almost cuts his way through to the king, just like the actual battle 


Then break, the French army retires and history repeats itself, the third French division fails to activate and it’s game over! 


Cheers

Matt

Tuesday, August 9, 2011

BATREP Bloody plain


On monday Greg and I played a quick game of warhammer ECW at my place on the dining table as the outdoors is not so warm this time of year!

We each selected some troops from my ECW Royalist collection. Greg elected to take a unit of curassiers, four pike and shot blocks, 1 unit of clubmen, 1 unit of dragoons, a cannon and two generals. I elected to take four pike blocks, a unit of gentlemen pensioners, a unit of dragoons, a cannon and two generals also.

After setup we diced for each unit to see if it arrived on the battlefield, Greg's lobsters failed to arrive and were left off the table for two turns.

I won the toss and elected to take the first turn, as we were playing on a small table I advanced forward my pike blocks to have a little room (in case of fleeing troops!) and dismounted my dragoons in the village so they could control the village, I fired my cannon and caused the first casualty! Greg then moved a few of his units sending his dragoons and clubmen into the village, moving his Irish and Scots leaving one unit to fire as we were within range causing casualties to my units.

turn two, I elected to leave all my troops in place so they could fire full volleys, causing massive casualties on the Blue Regt almost causing a morale roll! My cannon caused some more casualties on the Irish Regt, my dragoons fired at close range (2 inches) at the opposing Dragoons, 1 hit from 9.......pitable. Greg then dismounted his dragoons, moved his clubmen into the buildings, moved his Irish and Scots, reloaded his Blue Regt shots

Turn Three, I remounted my dragoons and moved them back out of close range of Greg's dragoons, moved my General with is bodyguard and moved my Green Regt and the Kings Regt, and reloaded Astley's Regt, I fired my cannon and caused a few more casualties on the Irish. Greg moved his lobsters on my left Flank and moved his Irish, Scots and Red Regt closer to the action he also Elected to charge his Blue Regt against Astley's who stood and received the charge and were promptly cut up in the ensuing hand to hand (yes I rolled like a girl. Greg also had a crack with his cannon at my General and bodyguard who were standing in the open in column, he promptly rolled a misfire!!! My finely painted Foundry Astley's fled from the plastics off the table taking the dragoons with them, morale checks all round, all the rest stood!

turn Five I charged my cavalry against Greg's artillery, Greg's Blue Regt last turn had followed up Astley's Regt within close range of Gerard's Regt who blasted them at close range, and the Kings regt also hit them from the flank with one sleeve of shot, the Blue Regt panicked and fled causing some of Greg's units to flee, The Scots ran off the table (with out being effective), the Red Regt stood and the Irish ran like girls!

Greg however returned the favour charging his cavalry against my Gun, who were all cut down, he also mounted his dragoons and charged his clubmen against the Kings Regt, the clubmen failed to hit and fled back through the village.

Turn Six High Tide I thought for me I charged Greg's fleeing Irish, who continued to flee, I reformed my Kings Regt and marched them off towards the action on the other side of table, in my haste I failed to move my Green Regt to face Greg's lobsters.
My c General finally finished off the artillery. Greg then rolled like a legend and reformed his Irish, he charged my Green Regt with the lobsters who failed their panic test and fled taking Gerard's Regt with them, my whole center collapsed leaving only my General and the Kings Regt on the table.


turn Seven I moved the Kings Regt again towards the enemy and retired the King and his bodyguard. Greg charged the Kings Regt with both the dragoons and the lobsters, the kings men stood and received the charge but failed to do any damage and promptly threw up their hands in surrender, The King Fled from the table.........again!




























A great day out, I thought I had the game in turn six but not to be, great to have my ECW out for a game though



cheers
matt