An addition I always like to add for my games as I build a army, disorder markers and dead casualty markers. I must have several hundred shields from different armies plus a lot of transfers for them. Getting sick of plaid and eyes again so I knocked these up yesterday as a little break from detail work, a nice addition to the table. More coming from different periods, now I need more round bases!
Cheers
Matt
Thursday, February 27, 2020
Monday, February 17, 2020
Gaullic Oppidum Moulay
Gallic Oppidum
In the 1970s, the first archaeological investigations revealed the Gallic origin of the Oppidum and of the defensive works, it was long considered a Roman military fortification and was called "Caesar's camp". The inner defensive wall is over 500m long only 350m of the 10 meter high rampart survives,
Along with traces of the Pincer gates. A secondary rampart in dry stone has also been recognized on the rest of the perimeter of the site at the top of the cliffs facing the Aaron and Mayenne Rivers. U
Map of Western Gaul
Artists impression of a Pincer gate
The surviving ramparts are 6-8m high and 350m of the walls are walkable, a remarkable piece of military engineering work.
The road cuts through the outer ramparts in two locations on the entrance to the village of Moulay
From the top of lookout Rock on the junction and the ford of the Mayenne and L'Aaron rivers.
Lookout Rock, on the junction of the Mayenne and the L'Aaron River
Looking back up from the river Mayenne to the Gallic city
The archeology corresponds to a Gallic domestic occupation from the 2nd century BC until the 1st AD: pottery, grain millstones, wine amphorae imported from Italy, ornaments, and the practice of metallurgical activities: bronze mold and slag.
In 2004, as part of the motorway bypass of the municipalities of Moulay and Mayenne, Inrap carried out an archaeological diagnosis over almost 9 kilometers. The road project passes less than 300 meters east of the known Gallic fortification, following the rocky promontory. Outside the enclosure, the diagnosis revealed numerous indications of the period of the final Tene (II e and I st century BC), a new rampart of about 1,200 meters long in 1000 meters upstream from the first. It joins the Mayenne and Aron valleys in a straight line. This new defensive line considerably changes the morphology of the site: the area defined by the two concentric enclosures then borders on 135 hectares.
The inner fortification and the outer fortifications marked in red.
Full expansion of the city, the gray section is the excavations by the archaeological team before the motorway construction.
Territory of the Aulerci Diablintes
It is the largest site known today on the Armorican Massif, the fortified agglomeration corresponds to the capital of the Gallic city of Diablintes. During the Roman period, the center of power moved a few kilometers from there to Jublains (Noviodunum), where the city remained until the early 5th century, before returning to Mayenne under the Carolingians, when the chateau was built.
Labels:
Celts,
Diablintes,
Gaulois,
Wargame Tours
Location:
19 Place Cheverus, 53100 Mayenne, France
Saturday, February 15, 2020
Aulerci Diablintes tribesmen VII
Another unit for my Gaulois project, after the next unit of naked Gauls I will of completed 72 of the Victrix plastic naked Fanatics, I think I will go back and add lime white hair to the others as it really makes them stand out! Then onto more clothed Gaulois, a total of 80 figures to go to complete the unpainted pile of Gaulois!
Cheers
Matt
Cheers
Matt
Labels:
Ancients,
Diablintes,
Gauls,
Victrix
Location:
19 Place Cheverus, 53100 Mayenne, France
Noble mounted Breton Kingdom of Domonée III
Breton Noble Cavalry III
"walk the battlefield in the morning, wargame in the afternoon"™
cheers
matt
Friday, February 7, 2020
Republican Roman vs Carthaginian battle report
Stategos Phillipe travelled up from Laval for a visit this week, for a game and a visit to see my progress on the renovation of the Salon de Guerre. We had decided on a historical match up of my Scipio Africanus based army vs his Hasdrabul. Phillipe has only played Advanced Impetus five times and had downloaded it in French now so had a better understanding of the terms and finer details of the game.
Philiipe organised his WAB based miniatures for Impetus, we elected to have a simple meeting engagement rolling for terrain we ended up with four woods, Phillipe placed his newly finished Elephant was having its first outing. I also had six units of my newly completed Gauls on the table. I placed two legions on the table plus extra two velites and two light cavalry and two FL Gauls to deal with the elephant and slow down his cavalry. Attaching my general to a unit of Triarii.
Phillip elected two veteran and two regular pike, plus two light cavalry, two heavy cavalry, elephants, two FL Gauls and lots of skirmishers and some fate dice. Leaving his general seperate from the units.
Turn 1
I won the command phase and elected to advance the whole centre and held back my cavalry on my left, just coming within javelin range everything released, but only one hit, first blood to me! Phillipe reposte, he advanced with his skirmisher line loosing javelins at close range and caused a loss skirmishers a full base, plus casualties on another. His Numidian cavalry double moved flanking my lights and in a hail of short range javelin, the "taxi de la mort" (cab rank of death) removed a whole base of my light cavalry. 1st round to Phillipe!
Turn 2 again I won the command phase and advanced again, this time my right flank skirmishers finally done some damage, two bases hitting the elephants, and one base taking out two skirmisher bases, I advanced my infantry but double moved my large unit of Gauls so they could threaten the left flank of the Carthaginian army amazingly they passed the discipline test. I also advanced my left flank light cavalry, to threaten his numidian cavalry and his heavies, I managed to get a strike on his heavy cavalry, but only a disorder. Phillipe reposte, he launched his infantry line forward, his Numidian cavalry decided to hurl javelins at point blank range the large Gallic horde, causing 2 casualties, he then charged his heavy cavalry into them, causing another loss, however my return caused one in reply also, we both passed morale so a stick. His skirmishers whittled away all of my left flank skirmishers and caused disorders on my heavy infantry, his Numidian cavalry on my left, caused casualties on my light cavalry leaving it with one remaining point.
Turn 3 again I win the command phase, I elect to engage my whole line, and effectively use pilum and my manipular formation, breaking and destroying two units, and the follow up catch another one, my Gauls win their round of combat against the cavalry who run, catching them and the poor skirmishers who happened to be behind them, my remaining skirmishers manage to kill the elephant. Phillipes' army centre collapses, and he elects to consider defeat........his army breaks and the remains of his men withdrawing to fight another day.
Good points were taken away, if used effectively light cavalry can be good "taxi de la mort" javelin armed, always get stuck in with elephants, otherwise skirmish armed javelins will whittle them down at point blank range. Skirmishers shoot 360, can move diagonally without penalties so can engage targets from the side at point blank. Large units of Celts are tough, but can be whittled down with light infantry or cavalry. Stay outside zone of control for point blank firing on other shooters, unless they are disordered. Republicans can be tough, if they roll well for the manipulation formation can be devastating.
Things to do, make more disorder markers!
Philiipe organised his WAB based miniatures for Impetus, we elected to have a simple meeting engagement rolling for terrain we ended up with four woods, Phillipe placed his newly finished Elephant was having its first outing. I also had six units of my newly completed Gauls on the table. I placed two legions on the table plus extra two velites and two light cavalry and two FL Gauls to deal with the elephant and slow down his cavalry. Attaching my general to a unit of Triarii.
Phillip elected two veteran and two regular pike, plus two light cavalry, two heavy cavalry, elephants, two FL Gauls and lots of skirmishers and some fate dice. Leaving his general seperate from the units.
Turn 1
I won the command phase and elected to advance the whole centre and held back my cavalry on my left, just coming within javelin range everything released, but only one hit, first blood to me! Phillipe reposte, he advanced with his skirmisher line loosing javelins at close range and caused a loss skirmishers a full base, plus casualties on another. His Numidian cavalry double moved flanking my lights and in a hail of short range javelin, the "taxi de la mort" (cab rank of death) removed a whole base of my light cavalry. 1st round to Phillipe!
Turn 2 again I won the command phase and advanced again, this time my right flank skirmishers finally done some damage, two bases hitting the elephants, and one base taking out two skirmisher bases, I advanced my infantry but double moved my large unit of Gauls so they could threaten the left flank of the Carthaginian army amazingly they passed the discipline test. I also advanced my left flank light cavalry, to threaten his numidian cavalry and his heavies, I managed to get a strike on his heavy cavalry, but only a disorder. Phillipe reposte, he launched his infantry line forward, his Numidian cavalry decided to hurl javelins at point blank range the large Gallic horde, causing 2 casualties, he then charged his heavy cavalry into them, causing another loss, however my return caused one in reply also, we both passed morale so a stick. His skirmishers whittled away all of my left flank skirmishers and caused disorders on my heavy infantry, his Numidian cavalry on my left, caused casualties on my light cavalry leaving it with one remaining point.
The lonely pike unit on his right
Just before the destruction of the left flank
Good points were taken away, if used effectively light cavalry can be good "taxi de la mort" javelin armed, always get stuck in with elephants, otherwise skirmish armed javelins will whittle them down at point blank range. Skirmishers shoot 360, can move diagonally without penalties so can engage targets from the side at point blank. Large units of Celts are tough, but can be whittled down with light infantry or cavalry. Stay outside zone of control for point blank firing on other shooters, unless they are disordered. Republicans can be tough, if they roll well for the manipulation formation can be devastating.
Things to do, make more disorder markers!
Labels:
IMPETUS,
Republican Romans
Location:
19 Place Cheverus, 53100 Mayenne, France
Monday, February 3, 2020
Aulerci Diablintes tribesmen VI
another unit completed over the weekend, the second of my clothed tribesmen. A few new combinations of plaid, pretty happy with my results on these Victrix miniatures.
Labels:
Celts,
Diablintes,
Gauls,
IMPETUS,
Victrix
Location:
19 Place Cheverus, 53100 Mayenne, France
Sunday, February 2, 2020
Viking Traders.....raiders!
Viking Raiders!
So this week I based them up, what a excellent gift that is fully appreciated. I still have a command vignette to base also then they will all be ready. I would highly recommend anybody who is a member join in this great idea on the Lead adventurers forum.
These trader Vikings will join my impetus Viking army and hopefully will do sterling service against my Franks and Bretons.
"walk the battlefield in the morning, wargame in the afternoon"™
Cheers
Matt
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