Tuesday, August 23, 2011

Club meeting August 2011

The Goulburn Valiant Stormer's Club meet was very well attended on the weekend with three great games on the tables.

Might and Reason Pangean campaign game the rest are here




Hail Caesar game, Celts/Germans vs Romans Craig and my figs







And Boyd and myself played WW2 the rest of the ww2 game and battle report are here




cheers
matt

Monday, August 15, 2011

Celt Archers

lately off the painting desk is some Celt archers for Dave's army middle imperial roman army. The figs came out quite nicely I think, one day I will paint my awaiting horde of 400 odd Celt figures.




cheers
matt



30YW / ECW Tercio


More 30YW off the painting desk last weekend, some more Warlord plastic pike and shot, these guys also have deliberately been supplied with no recognizable standard.. The plastics really paint up nicely and look quite good. I have another two warlord pike and shot blocks to finish off to give myself a four tercio strong 30YW army for the club games.



They have already fought their first battle where they routed a Astley's Regt (a foundry metal unit!) see here.


cheers
matt

Monday, August 8, 2011

BATREP Bloody plain


On monday Greg and I played a quick game of warhammer ECW at my place on the dining table as the outdoors is not so warm this time of year!

We each selected some troops from my ECW Royalist collection. Greg elected to take a unit of curassiers, four pike and shot blocks, 1 unit of clubmen, 1 unit of dragoons, a cannon and two generals. I elected to take four pike blocks, a unit of gentlemen pensioners, a unit of dragoons, a cannon and two generals also.
After setup we diced for each unit to see if it arrived on the battlefield, Greg's lobsters failed to arrive and were left off the table for two turns.

Selected photos of the troops before battle







I won the toss and elected to take the first turn, as we were playing on a small table I advanced forward my pike blocks to have a little room (in case of fleeing troops!) and dismounted my dragoons in the village so they could control the village, I fired my cannon and caused the first casualty! Greg then moved a few of his units sending his dragoons and clubmen into the village, moving his Irish and Scots leaving one unit to fire as we were within range causing casualties to my units.





turn two, I elected to leave all my troops in place so they could fire full volleys, causing massive casualties on the Blue Regt almost causing a morale roll! My cannon caused some more casualties on the Irish Regt, my dragoons fired at close range (2 inches) at the opposing Dragoons, 1 hit from 9.......pitable. Greg then dismounted his dragoons, moved his clubmen into the buildings, moved his Irish and Scots, reloaded his Blue Regt shots


Turn Three, I remounted my dragoons and moved them back out of close range of Greg's dragoons, moved my General with is bodyguard and moved my Green Regt and the Kings Regt, and reloaded Astley's Regt, I fired my cannon and caused a few more casualties on the Irish. Greg moved his lobsters on my left Flank and moved his Irish, Scots and Red Regt closer to the action he also Elected to charge his Blue Regt against Astley's who stood and received the charge and were promptly cut up in the ensuing hand to hand (yes I rolled like a girl. Greg also had a crack with his cannon at my General and bodyguard who were standing in the open in column, he promptly rolled a misfire!!! My finely painted Foundry Astley's fled from the plastics off the table taking the dragoons with them, morale checks all round, all the rest stood!









turn Five I charged my cavalry against Greg's artillery, Greg's Blue Regt last turn had followed up Astley's Regt within close range of Gerard's Regt who blasted them at close range, and the Kings regt also hit them from the flank with one sleeve of shot, the Blue Regt panicked and fled causing some of Greg's units to flee, The Scots ran off the table (with out being effective), the Red Regt stood and the Irish ran like girls!


Greg however returned the favour charging his cavalry against my Gun, who were all cut down, he also mounted his dragoons and charged his clubmen against the Kings Regt, the clubmen failed to hit and fled back through the village.



Turn Six High Tide I thought for me I charged Greg's fleeing Irish, who continued to flee, I reformed my Kings Regt and marched them off towards the action on the other side of table, in my haste I failed to move my Green Regt to face Greg's lobsters.
My c General finally finished off the artillery. Greg then rolled like a legend and reformed his Irish, he charged my Green Regt with the lobsters who failed their panic test and fled taking Gerard's Regt with them, my whole center collapsed leaving only my General and the Kings Regt on the table.


turn Seven I moved the Kings Regt again towards the enemy and retired the King and his bodyguard. Greg charged the Kings Regt with both the dragoons and the lobsters, the kings men stood and received the charge but failed to do any damage and promptly threw up their hands in surrender, The King Fled from the table.........again!



A great day out, I thought I had the game in turn six but not to be, great to have my ECW out for a game though

cheers
matt

Warlord ECW tercio

Just off the painting desk some Warlord plastic pike and shot, these guys have deliberately left with no recognizable standard as I want to use them for our 30 Years war games also. The plastics paint up nicely and look quite good. I may at some stage replace the plastic pikes with metal ones as I have already broke a few off through reckless handling :). I have another four warlord pike and shot blocks to finish off to give myself a four tercio strong 30YW army for the club games.





cheers
matt