Monday, November 18, 2013

28mm Bersaglieri

Off the table some time ago, the Bersaglieri are one of my favourite ww2 units, I have painted them in a mixed tropical and temperate uniform, I like it!











cheers
Matt

Sunday, November 17, 2013

Australian Napoleonic Congress 2013

Some pictures from the Napoleonic Congress on the weekend, we had four games for the weekend, a big thanks to Clinton for running us through his computer / tablet based rules "Iron Duke", Mark for bringing down his 1812 games, Colin for his fine collection of British and French for our 1813 Spanish game, and to Boyd and the lads for a great Naval game that kept us all very entertained for several hours.

1/1200th naval game using Trafalger rules

Dave's Frigate came under some attention early

the French horse assault the village and British position


cheers
Matt

Monday, October 7, 2013

MOAB 2013

On the October long weekend I traveled up to MOAB (mother of all battles) gaming convention, this year I entered the Impetus 300 point 28mm tournament with my Sassanid army. The convention is Sydney's largest wargames convention. The crowds were down, I suspect that the Navy fleet review and the local NRL teams Grand final.  

It was my first competition wargames event in 14 years, an I would like to extend my gratitude to Tarty for organising the event everybody who played in the event.


A pic of the guys, missing Mick though, who only played on Saturday.


My Sassanid army was very small, 1 unit Zayadeen with general attached, 4 CM Savaran, 4 CL and 2 CL elite Savaran, a total of 18 VD, which is very small as I break at nine!


My first game was a tough one and had me asking why I had taken such a small and brittle, Robs Romans taught me a lesson about rear charges and zone of control. Rob eventually won the tournament.



My second game was against a very shooty Indian army, Alex;'s army was beautifully painted, I drew out his elephants and chariots managed to kill the all buy the forth turn, causing Alex to reach break point, with zero losses to myself. I had a exceptional rolling of my dice with two units getting 6 hits from 7 dice two turns in a row.





On the second day I drew Rex and his Normans, this was the toughest game of the comp for me, Rex tried to pin me against the table edge but I broke through his cavalry line and shot up a lot of his cavalry. I really learnt a lot in this game about the strengths and weaknesses of my army, I did stuff up, charged my cav against his and used my lights against his infantry instead of concentrating on his 3VD cavalry units that were already badly shot up.

"how the hell am I supposed to catch these guys!!!"



Rex's much loved baggage

I lost this game after failing a cohesion test after being charged in the rear, and my General died........


My last was against Dave's Persians, this army was beautifully painted! His chariot worried me, but was destroyed by one unit in the first turn. I had learnt to concentrate on high VD units by this game, so Dave had broken by turn 3.






The winners, Rob (middle) Clint (right)  and Rex (left)



Cheers
Matt

Thursday, August 1, 2013

Norman heavy cavalry part one

Lots of these guys to come, Norman heavy cavalry a mix of Crusader, perry, foundry, Gripping beast in some units, 6 more of these guys to come. Hand painted sheilds all based for Impetus.



cheers
Matt


Norman Heavy Infantry part one

Norman heavy infantry from the Perry and Gripping beast ranges, flags are LBM, sheilds hand painted, another four units to come of these.



Norman Javelin

Norman javelin from the gripping beast range, these are touch ups and rebase jobs


cheers
Matt

Wednesday, July 31, 2013

Norman Archers

More figures these are from the Perry range of archers

cheers
Matt

Norman Casualty markers

For some time I have been painting a mates Norman army it is days from completion, the next few days I will post some pictures of the figures, some were touch ups and rebasing others were complete paint jobs, they are from a number of ranges so enjoy! They are based and marked up for Impetus but could be used for other rules.









cheers
Matt

Tuesday, July 30, 2013

The “Bonnie Blue Flag” ACW weekend in July


 July is our clubs annual ACW and mid-19th century bash where a few of us roll out our games for two days of gaming in the period.

Boyd, Rich, John, Dave, Mat and I played two games of 28mm ACW using Jonny Reb III rules over the two days.

On the First day we played a little round top scenario by Scott Mingus. Boyd and Richard commanded the Union, the confederates were commanded by John and I.  The Confederate attack had early success when John’s long range shooting caused a number of casualties on the unit beside the 20th Maine, who fell back in disorder, the confederates moved forward and received and gave moving fires for two turns, the union sharpshooters commanded by Richard really whittled down the confederates so much that one Confederate Regt failed morale and ran off the table leaving the others to continue the assault, mostly cracking rolling by Richard (by the 20th Maine) seen another off triggering a Brigade Morale test which I promptly failed….1s pick up remainder  of brigade….the follow up brigade fared no better and the game ended around 2pm, time to set up for the next day!

sorry about the pics they were taken with my i phone





The second day Boyd, Richard and Dave commanded the Union against, the confederate commanders John, Mat and I.

The game was a fictional game based on a counterattack by the union against the tired Confederate centre around the Wheatfield’s along Plum Run on the second day of Gettysburg.

The Confederates had a +1 disadvantage to all morale rolls, which is ok early but once the casualties start…….. The Union had a +1 firing modifier which really tolled if they rolled well. The Union  were a little worried as they advanced but their artillery done great damage on a number of units, one battery actually rolled all sixes and all but wiped out a small 12 figure batn, who promptly routed and took one other with them in the process, leaving a gaping hole between two brigades. The union advance on the right was extremely successful with two confederate batns totally destroyed and two others routing leaving a gaping hole in the line, the union were finally blunted and Johns troops counterattacked which was quite good to see, whoever the entire left flank of the confederates collapsed after two batns routed and the remainder of the brigade become shaken and then finally routed, this caused morale rolls all through my brigade which became shaken and finally routed leaving the hill and the fields to the union troops…….must get myself some new dice I think!



The Union assault begins


The confederate right starts to fold



the left folds

the centre folds


On Sunday a second game ran behind us with around ten players playing a Kriegspiel wild west game, that always seemed on the edge of anarchy! The town was aptly named “Profanity.”   My favourite recollections coming from that general direction;



Cowboy Player “ I’m going for a long range snap shot”
Gamemaster “ well it is extreme range and there are Mexican civilians in the way”
Cowboy player “ that’s ok”
Gamemaster rolls dice
Mexican cowboy “ok, who shot the women and baby, now my gang of Mexicans will be very angry”



Cowboy player “I cannot see anything to shoot, can I shoot the sheep?”



Cowboy Player “I am going to hide in this building”
Gamemaster “it’s on fire”
Cowboy Player “that’s fine”
Gamemaster “OK, now you do know that you have a bag of the tnt with you…….oh shit (boom)”





Player “damn Pinkertons, how come they shoot so well”
Gamemaster “well they aim, they are using rifles, and you are on you galloping horse, with a pair of pistols trying to shoot up to a two story window with a verandah in the way”





It was as funny as it sounds…….

Cheers
Matt