Showing posts with label ECW. Show all posts
Showing posts with label ECW. Show all posts

Tuesday, October 1, 2024

ECW - odds and Sods

 During my clearout I dug out these chaps from my old ECW army. 

Ecw clubmen and civilians 





Sappers


Farrier Foundry Miniatures



Sedan chair 


Cheers

Matt

Sunday, September 14, 2014

Perry ECW guns

Off the table some ECW guns, figures are from the Perry range, I picked them up from a bring and buy last year and decided to put some paint on them last week.













Wednesday, September 12, 2012

Sheaf Hall ECW BatRep

Greg (unlucky General) finally came up for a game before he returned to work this week, as I was hosting  the game I elected to pull out my ECW collection that doesn't really get much table time and put on a Scottish vs Royalist game. We used the well tested WECW rules

My Scot Army consisted of
Maquis Montrose  143pts
Army std 100pts
Col General Lord Gordon 53pts
Gordon horse 7 strong  158pts
A McColla 120pts
Macollas Lifegaurd 108 pts
10 Scot dragoons 112pts
1 light gun 55pts
1 Scot steady tercio of 32 228pts
1 Irish Tercio of 32 468 pts
3 Scot 25 figure clan units each with a Highland gentleman 429pts

1974pts

Unlucky Generals English (my figs also)
King Charles 100pts
3 buffoons 60pts
army standard 103pts
Elite Regt trotters 11 fig 274pts
three vet Pike and shot blocks of 32 1212pts
2 Falconets 130pts
8 steady dragoons 128pts
32 clubmen 69pts

2076pts

The game kicked off we me losing the toss, therefore becoming the aggressor so I advanced on both flanks and in the center, I also set up my hidden unit McColla and his lifeguard in the Sheaf Hall itself, things looked onomous when Greg's guns both hit units in the first turn and managed to route the scot gun crew and kill two members of the gordon horse, Unlucky generals luck was turning.....


turn two
I advanced with the Irish on the right to within musket range of the Kings Regt of foot, The scots advanced through the middle of the town and the highlanders on the left. Gregs  artillery were still shooting well and hitting the Irish and the Gordon Horse again! The Kings Regt of foot move up to the hedge so they have some cover, and the Horse advance on the Highlanders.

turn three
I advanced again with everything, I open fire with McColla's bodygaurd killing a single Horseman,Gregs shooting from the Kings Regt sent more Irish to their maker, and the return fire from the dragoons and Astleys regt into McCollas manage to kill a member of McColla's bodygaurd, Gregs arty were also on target again killing another Scot Dragoon, they pass morale just!

Turn Four
I advance and fire my Irish shot, causing a single casualty to the Kings Regt, I divert one unit of highlanders through the village to threaten the Kings Regt flanks, my Scot pike block continues to the edge of the town and fires a volley at Astley's regt, McColla and his bodygaurd open fire on the Kings Dragoons killing one, I move my Dragoons to the right to help with the assault on the Kings Regt, my highlanders line up to receive the Kings Horse regt.

Greg , declares a charge with his Horse against the highlanders, they fail to get a single kill and lose the combat and flee, my Highlander units both chase but fail to catch him, this causes morale checks all over the place, Gerards regt  flees completly off the table in fear, the cannon and the clubmen along with the retreating Horse are all that remains of Greg's left flank. He also returns fire with Astley and the Kings Regt, both manage to wick off a few more casulties.

Turn Five
I charge my highlanders against the Kings regt, along with the Irish who fail too reach, my Gordon horse charge off chasing the Kings Horse off the table, I advance my Highlanders against the Clubmen on the left, remove McColla from his lifegaurd so he can join a Highlander unit, unfortunately on the right the Kings regt beats the highlanders, they recoil and run a long way taking the Irish and the dragoons with them, Greg decides not to follow up with the Kings regt.......still disaster on the right for me!
Greg decides to charge Astleys regt in the middle who beat the scotish pike and run the down and put them to the sword, the remaining members of McCollas Lifegaurd surrender.......my center now has collapsed

Turn six
I manage to rally the Irish, the Highlanders and the dragoons, the Highlanders on the left charge the clubmen and cut them all down, the cannon decides to flee at this site, the second Highland unit moves to attack Astleys regt in the flank, the Gordon horse charges the Dragoons who elect to fire and flee.....the charge fails to catch them. Greg reforms Astley regt, and adds the king to stiffen them, so they can face the coming highland charge, and manages to rally the dragoons.

Turn 7
I charge two units of highlanders into Astleys regt, rolling like a hero they cut down both front ranks, leaving only two pike to fight back, Montorse challenges the king and cuts him down, the remainder flee and are all cut down by the highlanders, the Gordon Horse charge and cut down the dragoons where they stand, the remaining flee of the table, greg rolls the panic roll and the Kings regt flee along with the remaining gun....A victory from the jaws of defeat to the Highlanders!
















A good day out was had by all

cheers
Matt









Tuesday, August 16, 2011

30YW / ECW Tercio


More 30YW off the painting desk last weekend, some more Warlord plastic pike and shot, these guys also have deliberately been supplied with no recognizable standard.. The plastics really paint up nicely and look quite good. I have another two warlord pike and shot blocks to finish off to give myself a four tercio strong 30YW army for the club games.




They have already fought their first battle where they routed a Astley's Regt (a foundry metal unit!) see here.



Tuesday, August 9, 2011

BATREP Bloody plain


On monday Greg and I played a quick game of warhammer ECW at my place on the dining table as the outdoors is not so warm this time of year!

We each selected some troops from my ECW Royalist collection. Greg elected to take a unit of curassiers, four pike and shot blocks, 1 unit of clubmen, 1 unit of dragoons, a cannon and two generals. I elected to take four pike blocks, a unit of gentlemen pensioners, a unit of dragoons, a cannon and two generals also.

After setup we diced for each unit to see if it arrived on the battlefield, Greg's lobsters failed to arrive and were left off the table for two turns.

I won the toss and elected to take the first turn, as we were playing on a small table I advanced forward my pike blocks to have a little room (in case of fleeing troops!) and dismounted my dragoons in the village so they could control the village, I fired my cannon and caused the first casualty! Greg then moved a few of his units sending his dragoons and clubmen into the village, moving his Irish and Scots leaving one unit to fire as we were within range causing casualties to my units.

turn two, I elected to leave all my troops in place so they could fire full volleys, causing massive casualties on the Blue Regt almost causing a morale roll! My cannon caused some more casualties on the Irish Regt, my dragoons fired at close range (2 inches) at the opposing Dragoons, 1 hit from 9.......pitable. Greg then dismounted his dragoons, moved his clubmen into the buildings, moved his Irish and Scots, reloaded his Blue Regt shots

Turn Three, I remounted my dragoons and moved them back out of close range of Greg's dragoons, moved my General with is bodyguard and moved my Green Regt and the Kings Regt, and reloaded Astley's Regt, I fired my cannon and caused a few more casualties on the Irish. Greg moved his lobsters on my left Flank and moved his Irish, Scots and Red Regt closer to the action he also Elected to charge his Blue Regt against Astley's who stood and received the charge and were promptly cut up in the ensuing hand to hand (yes I rolled like a girl. Greg also had a crack with his cannon at my General and bodyguard who were standing in the open in column, he promptly rolled a misfire!!! My finely painted Foundry Astley's fled from the plastics off the table taking the dragoons with them, morale checks all round, all the rest stood!

turn Five I charged my cavalry against Greg's artillery, Greg's Blue Regt last turn had followed up Astley's Regt within close range of Gerard's Regt who blasted them at close range, and the Kings regt also hit them from the flank with one sleeve of shot, the Blue Regt panicked and fled causing some of Greg's units to flee, The Scots ran off the table (with out being effective), the Red Regt stood and the Irish ran like girls!

Greg however returned the favour charging his cavalry against my Gun, who were all cut down, he also mounted his dragoons and charged his clubmen against the Kings Regt, the clubmen failed to hit and fled back through the village.

Turn Six High Tide I thought for me I charged Greg's fleeing Irish, who continued to flee, I reformed my Kings Regt and marched them off towards the action on the other side of table, in my haste I failed to move my Green Regt to face Greg's lobsters.
My c General finally finished off the artillery. Greg then rolled like a legend and reformed his Irish, he charged my Green Regt with the lobsters who failed their panic test and fled taking Gerard's Regt with them, my whole center collapsed leaving only my General and the Kings Regt on the table.


turn Seven I moved the Kings Regt again towards the enemy and retired the King and his bodyguard. Greg charged the Kings Regt with both the dragoons and the lobsters, the kings men stood and received the charge but failed to do any damage and promptly threw up their hands in surrender, The King Fled from the table.........again!




























A great day out, I thought I had the game in turn six but not to be, great to have my ECW out for a game though



cheers
matt