Showing posts with label British Commandos. Show all posts
Showing posts with label British Commandos. Show all posts

Wednesday, December 16, 2020

Pegasus Bridge build part 1

 

Building Pegasus Bridge

The most famous bridge and coup de main of DDay is pegasus bridge on the orne river canal. I have already started the tiles for the bridge and I am hoping to really produce a lovely table to be able to replay this famous event on the tabletop. I also plan to build the village and road bridge over the river this will play on a 5 x 12 ft table. 

For the bridge I am using the Raventhorpe Sentry 20mm Pegasus bridge made from resin. I plan to add a few changes to this plus make some improvements and additions to the piece. 

My plan is to remove the solid handrails and replace them with wire ones, drill out the girders and above the control shed, file out the lifting beam arms, replace the cross beam, add plastic ladders and continue the light rail entry and exits off the bridge ramps.

drilling and filing out the girders, a bit of work and a mask and a vacuum cleaner nearby 

I hope to have this completed by next week.


Cheers

Matt

Thursday, August 22, 2019

Rapid Fire battle of Bréville 1944.

The table has had its first outing, although all of the tiles require more work. Hedges, trees, airbrushing the fields, some pigments, the roadside weeds, crop fields, water puddles and ponds and road connections to be completed  on the whole twelve boards. So a lot to do

Visitors  Cookie and Mick from Perth Western Australia stayed with us on their way to visit the grand white Chateaus of the lower Loire with their wives. They also booked in a rapid fire game with me, giving me the chance to bless the table for its first outing.

We played a scenario I wrote for the 9th parachute regt defending against the german counterattack by the 857th Grenadier  Regiment at Bréville 8th June 1944. The British Commandos were on the left on hold/support orders, the 9th Parachute regiment held the high ground south of Bréville to the woods south of Chateau Sainte Come on hold/defend orders.

Cookie who played as the Germans elected to slowly advance using the two battalions of  infantry to capture the village and advance on the left with a single Stug and on the right with a single Stug in support, the allies used off table fire support from HMS Arethusa 6 inch guns, frustratingly the radio failed to contact the ship for the first two turns, and only really came into effect later in the game.
The Germans advanced unmolested into the village, gaining good firing positions, the 81mm mortars pinned the advancing paras, giving the german infantry time to capture the buildings on the edge of the village. Para rifle and MG Fire managed to cut down a few, but not enough, the Germans managed to place two MGs in the buildings who created great gaps in the advancing paras, bogging the attack down, again the support fire failed to arrive to pin the Germans. On the left flank the german mortar fire and support from the Stug, the HE fire managed to cause casualties amoung the supporting commandos, who although dug in, lost a number of men, and a bad morale roll saw them retreat behind the ridge line, and not offering any fire support nor partaking in the remainder of the battle.
Finally the support fire arrived from HMS Arethusa, pounding the chateau to dust with all four rounds hitting, breaking the two german infantry companies within. In the same turn a para of the second battalion hidden on the edge of the woods managed to get a heroic roll and advanced from cover  and fire his piat destroying the supporting Stug. Things were looking up for the Paras on the right flank. In the middle though the pinned paras suffered under the german machine guns and rifle fire, breaking two companies, leaving the third to assault the church. In the next turn the remaining British para managed to reach and enter  the church, but then suffered from HE fire from the remaining Stug and accurate rifle fire, the para support company also suffered from the 81mm mortar, bringing the battalion test, which it promptly failed, the HQ coy, and support coy both leaving the table, giving the Germans a complete victory to the Germans and in command of the village. 


An enjoyable but tight game, the poor morale and radio rolls really changed the tide in favour of the Germans, plus the accurate german mortar, HE and MG fire. Cookie was thrilled as it was his birthday also!



Stug waiting to pounce

Table overview