Showing posts with label Wild West. Show all posts
Showing posts with label Wild West. Show all posts

Tuesday, July 30, 2013

The “Bonnie Blue Flag” ACW weekend in July

 July is our clubs annual ACW and mid-19th century bash where a few of us roll out our games for two days of gaming in the period.

Boyd, Rich, John, Dave, Mat and I played two games of 28mm ACW using Jonny Reb III rules over the two days.

On the First day we played a little round top scenario by Scott Mingus. Boyd and Richard commanded the Union, the confederates were commanded by John and I.  The Confederate attack had early success when John’s long range shooting caused a number of casualties on the unit beside the 20th Maine, who fell back in disorder, the confederates moved forward and received and gave moving fires for two turns, the union sharpshooters commanded by Richard really whittled down the confederates so much that one Confederate Regt failed morale and ran off the table leaving the others to continue the assault, mostly cracking rolling by Richard (by the 20th Maine) seen another off triggering a Brigade Morale test which I promptly failed….1s pick up remainder  of brigade….the follow up brigade fared no better and the game ended around 2pm, time to set up for the next day!

The second day Boyd, Richard and Dave commanded the Union against, the confederate commanders John, Mat and I. The game was a fictional game based on a counterattack by the union against the tired Confederate centre around the Wheatfield’s along Plum Run on the second day of Gettysburg.

The Confederates had a +1 disadvantage to all morale rolls, which is ok early but once the casualties start…….. The Union had a +1 firing modifier which really tolled if they rolled well. The Union  were a little worried as they advanced but their artillery done great damage on a number of units, one battery actually rolled all sixes and all but wiped out a small 12 figure batn, who promptly routed and took one other with them in the process, leaving a gaping hole between two brigades. The union advance on the right was extremely successful with two confederate batns totally destroyed and two others routing leaving a gaping hole in the line, the union were finally blunted and Johns troops counterattacked which was quite good to see, whoever the entire left flank of the confederates collapsed after two batns routed and the remainder of the brigade become shaken and then finally routed, this caused morale rolls all through my brigade which became shaken and finally routed leaving the hill and the fields to the union troops…….must get myself some new dice I think!














On Sunday a second game ran behind us with around ten players playing a Kriegspiel wild west game, that always seemed on the edge of anarchy! The town was aptly named “Profanity.”   My favourite recollections coming from that general direction;




Cowboy Player “ I’m going for a long range snap shot”
Gamemaster “ well it is extreme range and there are Mexican civilians in the way”
Cowboy player “ that’s ok”
Gamemaster rolls dice
Mexican cowboy “ok, who shot the women and baby, now my gang of Mexicans will be very angry”



Cowboy player “I cannot see anything to shoot, can I shoot the sheep?”




Cowboy Player “I am going to hide in this building”
Gamemaster “it’s on fire”
Cowboy Player “that’s fine”
Gamemaster “OK, now you do know that you have a bag of the tnt with you…….oh shit (boom)”







Player “damn Pinkertons, how come they shoot so well”
Gamemaster “well they aim, they are using rifles, and you are on you galloping horse, with a pair of pistols trying to shoot up to a two story window with a verandah in the way”




It was as funny as it sounds…….

Day two union assault a confederate siege gun position, rules JonnyReb III







Cheers
Matt

Wednesday, October 12, 2011

MOAB 2011 Wild West

Well MOAB has come and gone again this year, the biggest convention in Sydney usually is really busy but this year it was very quite, I would say about 40% down on numbers through the doors, good old GW decided to hold games day on the Saturday so I suspect that restricted a large number of entrants in 40k, Warhammer, Bloodbowl and FOW competition. Also the Australian Rugby League, Australian Rules, Rugby Union World Cup and the Football (Soccer)Grand finals all on the same weekend would not of helped.

Chris Lloyd and me decided to run a Wild West participation game, both days were well attended with some funny outcomes for some the games. A big thanks to those who joined in and to Nathan for taking the pics (as I forget my camera). My daughter is making some signage for the Sarissa Precision buildings I probably will make them available as a PDF at some stage in the future. The Rules we used were "Gutshot" which are simple and easy for new players to pick up.


(contrary to comments it is a thumbs up, not a picnic bar!!!!)






the street scape

(the Gypsy Jokers ride through town......the Sheriff and his men sorted them out quick smart!!)

(the 1870s ......7/11)

he was a fine man...........once
cheers
matt