I am selling off a number of pieces in the coming weeks that do not relate to our business of battlefield tours in western France, or wargaming those battles.
As a celebration of the forth of July, a Brigade of Confederates!
28mm full metal Mark Fenlon/ Adventure Time miniatures ACW western Confederates based for Black powder or Jonny Reb.
Moving on as it does not relate to our business model. Paintjob is tabletop quality
Includes Brigade commander
2 regiment 16 figures 13th ALA, 3rd Arkansas
2 regiments 12 figures 1st Arkansas, Coppens Zouaves
1 Cannon and crew
1 artillery limber/ammunition limber
€250 euro/£224 pounds/$282 US/$400 Aud
Not including Postage and insurance
Payment via PayPal, Postage at cost must be insured.
PM me for any questions. Posted from France using first class post.
Cheers
Matt
French Wargame Holidays at L'Hotel de Hercé
Mayenne
Pays de la Loire
France
"Walk the battlefield in the morning, Wargame it in the afternoon"©
..................................................................STORM AND CONQUEST.................................................................... The blog of French Wargame Holidays at L'Hotel de Hercé, Mayenne Pays de la Loire, France, From Caesar to WW2 . "Walk the battlefield in the morning, Wargame it in the afternoon"© My projects and musings.
Showing posts with label ACW. Show all posts
Showing posts with label ACW. Show all posts
Thursday, July 4, 2019
Tuesday, July 22, 2014
AWI and ACW plastic church
Off the table a quick build for my AWI and ACW collection, the plastic Renedra church, all because of the Guild competition it was finally finished!
Tuesday, July 30, 2013
The “Bonnie Blue Flag” ACW weekend in July
July is our clubs annual ACW
and mid-19th century bash where a few of us roll out our games for
two days of gaming in the period.
Boyd, Rich, John, Dave, Mat
and I played two games of 28mm ACW using Jonny Reb III rules over the two days.
On the First day we played a
little round top scenario by Scott Mingus. Boyd and Richard commanded the Union,
the confederates were commanded by John and I. The Confederate attack had early success when
John’s long range shooting caused a number of casualties on the unit beside the
20th Maine, who fell back in disorder, the confederates moved
forward and received and gave moving fires for two turns, the union
sharpshooters commanded by Richard really whittled down the confederates so
much that one Confederate Regt failed morale and ran off the table leaving the
others to continue the assault, mostly cracking rolling by Richard (by the 20th
Maine) seen another off triggering a Brigade Morale test which I promptly
failed….1s pick up remainder of brigade….the
follow up brigade fared no better and the game ended around 2pm, time to set up
for the next day!
sorry about the pics they were taken with my i phone
The second day Boyd, Richard
and Dave commanded the Union against, the confederate commanders John, Mat and
I.
The game was a fictional game
based on a counterattack by the union against the tired Confederate centre
around the Wheatfield’s along Plum Run on the second day of Gettysburg.
The Confederates had a +1 disadvantage
to all morale rolls, which is ok early but once the casualties start…….. The
Union had a +1 firing modifier which really tolled if they rolled well. The
Union were a little worried as they advanced
but their artillery done great damage on a number of units, one battery
actually rolled all sixes and all but wiped out a small 12 figure batn, who
promptly routed and took one other with them in the process, leaving a gaping
hole between two brigades. The union advance on the right was extremely
successful with two confederate batns totally destroyed and two others routing
leaving a gaping hole in the line, the union were finally blunted and Johns
troops counterattacked which was quite good to see, whoever the entire left
flank of the confederates collapsed after two batns routed and the remainder of
the brigade become shaken and then finally routed, this caused morale rolls all
through my brigade which became shaken and finally routed leaving the hill and
the fields to the union troops…….must get myself some new dice I think!
The Union assault begins
The confederate right starts to fold
the left folds
the centre folds
On Sunday a second game ran
behind us with around ten players playing a Kriegspiel wild west game, that
always seemed on the edge of anarchy! The town was aptly named “Profanity.” My
favourite recollections coming from that general direction;
Cowboy Player “ I’m going for
a long range snap shot”
Gamemaster “ well it is
extreme range and there are Mexican civilians in the way”
Cowboy player “ that’s ok”
Gamemaster rolls dice
Cowboy Player “I am going to
hide in this building”
Gamemaster “it’s on fire”
Cowboy Player “that’s fine”
Player “damn Pinkertons, how
come they shoot so well”
Gamemaster “well they aim,
they are using rifles, and you are on you galloping horse, with a pair of
pistols trying to shoot up to a two story window with a verandah in the way”
It was as funny as it sounds…….
Cheers
Matt
Labels:
ACW,
Goulburn Wargames Club,
Wild West
Thursday, October 20, 2011
ACW Williamsburg Club Game
Goulburn Valiant Stormers played a 28mm ACW game at the weekend club meet using Johnny Reb III rules. The game was straight out of the scenario book based on the Williamsburg Peninsula campaign. The game consisted of a flank attack by two Union brigades on a redoubt in which there was a large gun. It was a great opportunity for Greg B to place his recently finished 8" Columbiad emplacement. The game lasted nine turns out of a possible fifteen turns and was a resounding success for the Union who broke the Confederate line and forced to the Rebs to retreat in disorder..........another loss for the confederacy!
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