Showing posts with label ACW. Show all posts
Showing posts with label ACW. Show all posts

Thursday, July 4, 2019

American Civil War 4th of July sale

I am selling off a number of pieces in the coming weeks that do not relate to our business of battlefield tours in western France, or wargaming those battles.

As a celebration of the forth of July, a Brigade of Confederates!

28mm full metal Mark Fenlon/ Adventure Time miniatures ACW western Confederates based for Black powder or Jonny Reb.
Moving on as it does not relate to our business model. Paintjob is tabletop quality

Includes Brigade commander
2 regiment 16 figures 13th ALA, 3rd Arkansas
2 regiments 12 figures 1st Arkansas, Coppens Zouaves
1 Cannon and crew
1 artillery limber/ammunition limber

€250 euro/£224 pounds/$282 US/$400 Aud
Not including Postage and insurance

Payment via PayPal, Postage at cost must be insured.
PM me for any questions. Posted from France using first class post.









Cheers
Matt
French Wargame Holidays at L'Hotel de Hercé
Mayenne
Pays de la Loire
France
"Walk the battlefield in the morning, Wargame it in the afternoon"©



Tuesday, July 22, 2014

AWI and ACW plastic church

Off the table a quick build for my AWI and ACW collection, the plastic Renedra church, all because of the Guild competition it was finally finished!






Tuesday, July 30, 2013

The “Bonnie Blue Flag” ACW weekend in July


 July is our clubs annual ACW and mid-19th century bash where a few of us roll out our games for two days of gaming in the period.

Boyd, Rich, John, Dave, Mat and I played two games of 28mm ACW using Jonny Reb III rules over the two days.

On the First day we played a little round top scenario by Scott Mingus. Boyd and Richard commanded the Union, the confederates were commanded by John and I.  The Confederate attack had early success when John’s long range shooting caused a number of casualties on the unit beside the 20th Maine, who fell back in disorder, the confederates moved forward and received and gave moving fires for two turns, the union sharpshooters commanded by Richard really whittled down the confederates so much that one Confederate Regt failed morale and ran off the table leaving the others to continue the assault, mostly cracking rolling by Richard (by the 20th Maine) seen another off triggering a Brigade Morale test which I promptly failed….1s pick up remainder  of brigade….the follow up brigade fared no better and the game ended around 2pm, time to set up for the next day!

sorry about the pics they were taken with my i phone





The second day Boyd, Richard and Dave commanded the Union against, the confederate commanders John, Mat and I.

The game was a fictional game based on a counterattack by the union against the tired Confederate centre around the Wheatfield’s along Plum Run on the second day of Gettysburg.

The Confederates had a +1 disadvantage to all morale rolls, which is ok early but once the casualties start…….. The Union had a +1 firing modifier which really tolled if they rolled well. The Union  were a little worried as they advanced but their artillery done great damage on a number of units, one battery actually rolled all sixes and all but wiped out a small 12 figure batn, who promptly routed and took one other with them in the process, leaving a gaping hole between two brigades. The union advance on the right was extremely successful with two confederate batns totally destroyed and two others routing leaving a gaping hole in the line, the union were finally blunted and Johns troops counterattacked which was quite good to see, whoever the entire left flank of the confederates collapsed after two batns routed and the remainder of the brigade become shaken and then finally routed, this caused morale rolls all through my brigade which became shaken and finally routed leaving the hill and the fields to the union troops…….must get myself some new dice I think!



The Union assault begins


The confederate right starts to fold



the left folds

the centre folds


On Sunday a second game ran behind us with around ten players playing a Kriegspiel wild west game, that always seemed on the edge of anarchy! The town was aptly named “Profanity.”   My favourite recollections coming from that general direction;



Cowboy Player “ I’m going for a long range snap shot”
Gamemaster “ well it is extreme range and there are Mexican civilians in the way”
Cowboy player “ that’s ok”
Gamemaster rolls dice
Mexican cowboy “ok, who shot the women and baby, now my gang of Mexicans will be very angry”



Cowboy player “I cannot see anything to shoot, can I shoot the sheep?”



Cowboy Player “I am going to hide in this building”
Gamemaster “it’s on fire”
Cowboy Player “that’s fine”
Gamemaster “OK, now you do know that you have a bag of the tnt with you…….oh shit (boom)”





Player “damn Pinkertons, how come they shoot so well”
Gamemaster “well they aim, they are using rifles, and you are on you galloping horse, with a pair of pistols trying to shoot up to a two story window with a verandah in the way”





It was as funny as it sounds…….

Cheers
Matt

Thursday, October 20, 2011

ACW Williamsburg Club Game

Goulburn Valiant Stormers played a 28mm ACW game at the weekend club meet using Johnny Reb III rules. The game was straight out of the scenario book based on the Williamsburg Peninsula campaign. The game consisted of a flank attack by two Union brigades on a redoubt in which there was a large gun. It was a great opportunity for Greg B to place his recently finished 8" Columbiad emplacement. The game lasted nine turns out of a possible fifteen turns and was a resounding success for the Union who broke the Confederate line and forced to the Rebs to retreat in disorder..........another loss for the confederacy!