Showing posts with label 7YW. Show all posts
Showing posts with label 7YW. Show all posts

Wednesday, May 22, 2013

May Club Meeting at GVS

The May meeting was a good mix of Rapid Fire ww2, Maurice 7yw and two Impetus games.

I have a few Images to share of the games

Rapid Fire Polish s Russians 1939, My Polish got a run and the Russians ended up with a minor victory. Played by Ian, Leigh, Greg, Matt C, and myself.




A full report and scenario of the WW2 Polish vs Russians Rapid fire game
http://kampfgruppewillow.blogspot.com.au/2013/05/battle-of-kodziowce-sopockinie-22-sept.html

7YW Maurice game, played by the two Daves




Rex and Rhino played a blood thirtsy Dark Ages Impetus game, Rhino broke at 50% cas, Rex had 48%

Tartty, Ralph and Richard played a supurb Impetus Renaissance game.


Cheers
Matt



Monday, May 13, 2013

"Bloody April" Club Meet

Last month at the club we played a 7 player mini campaign for the day, lots of laughs and lots of dakka dakka carry on, we played using WOW rules which works well in large numbers of planes on the table. WOW is now called Wings of Glory. WOG now brings a few guffaws at the club, as in Australia it actually means anyone from Mediterranean heritage, our Italian club member bought this to our attenion when they made the name change to the rules.

I played as a german pilot,  as usual I still mix up my left and right turns so even I do not know where I am flying some times!!!!!

Game 1
The Valiant allies on patrol.

The aggressive German circus, led by the Baron Rhino.



The first allied plane suffers some damage by Hapt Willow, and the Baron



down he goes, he managed to walk away with a broken arm only....... first game over

Game 2
plucky Aussie RE8 takes on the circus, aggresively flying straight into the storm.....


the RE8 manages to fly through breaking up the german circus, the follwing camels pounce on the opportunity.....The RE8 finishes his recon and returns to his lines



Hapt Willow ges down in flames after a bodgey turn (left instead of right) turns me into the path of two aircraft.....I

 do manage to survive with broken ribs and concussion.
the fight continues



The Baron manages to shoot down one and damage another, Hapt Boydelli finishes him off.



Then is promptly shot down himself, the remaining allied plane flys off the table....

Game 3



Two rumplers are on a bombing mission and are pounced upon by camels and a French Spad from the clouds


The Spad gets a engine fire from a long range shot before camels start tailing the rumplers



The Baron and Rumplers team up for a kill, the pilot does not walk away, the spad suffers fataly and falls out of the sky, another win for the Germans.

Game 4


A close start , Lothar von Willow dies in the initial clash...........


The Baron gets one on, but gets hit in the effort


mid air explosion finishes off Cardinal Biggles


but the Baron is down, but walks away



The three allies pounce on the remaining Fokker

and finish him off!

Maurice at the club


And the Spanish Civil War game

cheers
Matt

Wednesday, September 22, 2010

"Grand Gueule" BTLB battle report

At the Goulburn Valiant Sormers club meet on sunday we tried out "Beneath the Lilly Banners" as a tester for the upcoming "Lace wars" in October.

we used 7YW figures for the Prussian (Bruces) and British (mine) as stand ins for the Dutch (Greg B was a no show)and Daves WAS french

A lovely looking set of rules but not overly impressed with the substance, as they were very much same same as most other rule sets out there for the period, although I would like to try them with event cards to shake it up a bit.

The rules although they were quite playable, and probaly would be quicker after a couple of uses (if we didn't chat so much ), I did like the general abilities rolls which really played havoc with the British General, who failed on two occasions to move any troops. The have taken a few good bits and pieces from a number of rulesets I feel. Explantion fails them a little and a few areas possibly need a remake to make it clearer for those who are not horse and musket gamers to pick up the set and play.

I think I may use these for the deluge game for "Lace Wars" as the WAB based stuff will fit fine, although I will rework the cheat sheet to make it more clear for new comers.

As for the battle, The dastardly french held the crossroads and the village and the prussian allied army were to retake it, all went according to plan when the generals rolls started, the prussian cavalry and Infantry brigade commanders rolled exceptional commands, however the brit failed misserably and roll poor (despictable!) the french all rolled average c0ommanders. The entire allied army avanced at a slow pace and eventually the light infantry contacted each other, the position guns started a artillery dual which the prussians won,
The French held on even after the Prussian cavalry assaulted them on the left flank, and the prussian infantry never made it over the hedges around the village to take on the French Gaurd, and the second rate Brits failed to do much at all (probaly the generals fault ) as the poor general could only manouver 25% of his troops at any one time, and of course the French cannon shot up my Highlanders and another provincial unit !

so a tactical French win in the end!

I failed to remember to take my camera so the pics are Ian's










cheers
Matt