The month of April 1917 was known as Bloody April by the Royal Flying Corps. The RFC suffered particularly severe losses — about three times as many as the Imperial German Army Air Service during the spring offensive in support of the ground assaults.
This year at the club we decided to get out some of the 1/72nd planes I have been building and have a game using a set of rules I threw together for conventions, a sort of a play test before I run them out to the public in June.
We played 5 games in four hours (with two coffee and one lunch brake in between) we tuned up the game mechanics a little as we played, the game was on a six by five table with four players and was normally over in 15 minutes although one did last less than three minutes. The game basically has a card activation deck for initiative with three coloured cards each (hearts, diamonds, spades and clubs) and three jokers which allowed someone to step out of initiative, 3 lengths of movement, stall, average and top speed, and five maneuver turns, sharp, drift, half, full and a
Immelmann loop. Interrupt fire was permitted at close range if someone flew past in their turn, and A D10 damage chart, with another D6 dice roll for engine and rigging.
We had a good day out, the Germans however had the worse of it and this April ended up very bloody for them! I was happy how the rules played, the key to convention rules is simplicity and speed so you can churn players through the game. A big thanks to Ryan, Boyd, Ian and Greg for helping me fine tune the game mechanics and to Greg for the pics!